r2 - 21 May 2007 - 20:32:42 - FokkoVanDuinYou are here: LanBoxWiki >  Main Web > LCeditTutorial > LCeditTutorial4 > LCeditTutorial4b

Chapter 4b: Paths and Patterns


1 Connecting to a LanBox
2 Rigging a Stage
3 Control Your Lights
4a Cues and Chases


         5 Live- and Automated Shows
         6 Create and Edit Fixture Definitions
         7 Keys, CLI, keystrokes and macros
         8 UDP networking usage
         9 DMX input and MIDI usage

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Path and Pattern Tool

In general the Path and Pattern Tol helps you to cut design time of patterns and paths for moving heads.

Creating Paths

Path

to be filled with descriptive text

Creating Patterns

Pattern

Using the path and pattern tool makes it much easier to create patterns. This example shows how to create a pattern for a 8x8 matrix display. For this enter the following:

RGB unchecked Steps 8
Columns 8 X-Shift 1
Rows 1 Y-Shift 0
Select Rotate    

Then select the table data of channel 1-8 of step 1, and do copy. Copy pattern Now click on the Path button, and Pattern tab.

Paste pattern The tool generates instantly 8 steps with your data shifted right by one at each step, and you can even preview the result. In order to get this data into your cuelist, click on "Copy and close" and paste it into the original //??? previously?? // selected cells. Your cue list now contains 8 steps with the created data pattern, see the picture right.

Creating RGB Patterns

RGB pattern From LCedit+ v3.3 the pattern generator can also be used for RGB fixtures, even if they are placed as a matrix. In order to get matrix views correct, it's important that RGB fixtures within a matrix have sequential light channel numbers from left to right, and top to bottom. In the example right there are 32 channels in use, and are assigned as 8 columns and 4 rows. Each cuelist step of 32 channels is now shown as an 8x4 matrix, see picture right . Keep in mind that for some effects like bounce, it is needed to have a black pixels with a few colored pixels, in order to have understandable effects. The X and Y values determines the direction (negative values means move left, up), and the amount of moves per step.

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-- RainerPicha - 21 May 2007

Those didnt survive the MOVE command!!

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  • copypattern.jpg:
    copypattern.jpg
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